Now obviously actual combats are more complicated than that, which is why reflection has other benefits too, why his skills don't always inflict blindness on himself, and why his attacks ignore blindness if the target is marked. That's why his skills generally do higher base damage (or at least have a high damage range), to somewhat make up for the fact that you're probably not attacking every turn. Originally posted by The Fool:I don't think the idea is to attack while blind, it's to roughly alternate using chop/hew/bash and reflection to cure your blindness so you should never go on blind streaks. Personally I really like him and his playstyle from what I've seen his benefits and drawbacks mostly balance each other out and he can be a great self-sustaining tank that can also pump out big damage occasionally - or more often with the right team support. But his ability to take care of himself while tanking hits is higher than pretty much anyone else in the game (except certain versions of flagellant maybe). Is he going to have a lower average damage than most of your characters? Yeah, probably (at least with the base path). This combined with his other skills makes him able to be self-sustaining as a tank in a way no other character really can. I also think one of the main things that you didn't mention is that he's able to cure his own stress all the way down to 0, especially once you upgrade reflection. I don't think the idea is to attack while blind, it's to roughly alternate using chop/hew/bash and reflection to cure your blindness so you should never go on blind streaks. (Edit: Added letter coding to my points for easier referencing.) I) Again, I'd love to be wrong on this because I like the character a lot but currently he feels like a disjointed mess to me. H) Using Magic the Gathering or other card game terms, he feels more like a Timmy or Johnny card than a Spike card. G) Trinkets can help but they aren't guaranteed. No other hero does that, AFAIK, so that's cool. You can blank the enemy blinds if you've a mark. Not to mention his target access is crap and god forbid he gets moved to rank 3-4.į) Maybe try out how he'd feel if he was immune to blind thrown out by enemies, at least? I guess that is a sort of upside. Yes, you can mark your target but the Leper consumes the mark on hit and often there are better things to spend the mark on. So that feels like it makes most of his kit obsolete.ĭ) I've yet to try his paths but shouldn't a hero be at least fairly fun to play even without paths or unlocks?Į) The fact that he can start combat blind AND can gain blind even after an unsuccessful Chop/Hew/Break is pretty annoying as you can go on "blind streaks". I don't know whether I'm missing something or he's just bad.Ĭ) Not to mention that stuff like Ruin are just a slower way of buffing your damage than let's say, giving him strength or crit tokens. I tried with marks, without marks, tanky skills, only damage skills, few self buffs, lotsa self buffs, all the damage skills, barely any damage skills, lotsa utility with Purge and Intimidate and Bash and so, or none of it. Even if dealing 6 is more than what a MaA would deal with crush at 4-7 damage, it feels crap because "I could've dealt 13-16 but I only dealt 6"ī) I love the style of the hero but I've been really struggling to get him to work. Even if you do hit, 6-16 is a huge range of variance. Except you sometimes miss so halve that to 3-8 on average. Now 6-16 is higher than most hero's damage. Either way, I'm bored, so here:Ī) It's crazy how underwhelming the leper can feel even if he might be relatively more damaging than others:Ī) - Takes tons of setup, so yes, you get big hits but you waste turns setting upī) - E.g.
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